breed [particles particle] particles-own [ cur-pos velocity best-pos phi-1 phi-2 ] patches-own [ background-value ] globals [ best-particle global-best-pos ] to setup ca create-particles number ask particles [ initialize-particle ] set best-particle one-of particles set global-best-pos cur-pos-of best-particle end to initialize-particle fd random world-width / 2 set shape "circle" set color red set cur-pos list xcor ycor set best-pos cur-pos set velocity list (random-float max-velocity - max-velocity / 2) (random-float max-velocity - max-velocity / 2) set phi-1 random-float 2 set phi-2 random-float 2 end to go ask particles [ update-velocity update-position update-best ] update-global-best plot evaluate global-best-pos end to update-velocity if variable-phis? [ set phi-1 random-float 2 set phi-2 random-float 2 ] set velocity vec-sum (vec-scale inertia velocity) (vec-sum (vec-scale phi-1 (vec-dif best-pos cur-pos)) (vec-scale phi-2 (vec-dif global-best-pos cur-pos))) if magsq velocity > max-velocity ^ 2 [ set velocity vec-scale (max-velocity / sqrt (magsq velocity)) velocity ] end to update-position let new-pos vec-sum cur-pos velocity if coll-avoidance? [ if any? particles-at (item 0 velocity) (item 1 velocity) [ set velocity vec-scale -1 velocity set new-pos vec-sum cur-pos velocity ] ] set cur-pos new-pos setxy (item 0 cur-pos) (item 1 cur-pos) end to update-best if evaluate cur-pos > evaluate best-pos [ set best-pos cur-pos ] end to update-global-best let new-best-particle max-one-of particles [ evaluate cur-pos ] if evaluate cur-pos-of new-best-particle > evaluate global-best-pos [ set color-of best-particle red set best-particle new-best-particle set color-of best-particle yellow set global-best-pos cur-pos-of best-particle ] end to-report evaluate [pos] ifelse test-function = "2007" [ report test-2007 pos ] [ ifelse test-function = "two peaks" [ report test-two-peaks pos ] [ ]] end to-report test-2007 [pos] let max-dist sqrt (world-width ^ 2 + world-height ^ 2) / 2 let pos-dist sqrt (magsq vec-dif pos [20 07]) report 100 * (1 - pos-dist / max-dist) + opt-background-value pos end to-report test-two-peaks [pos] let max-dist sqrt (world-width ^ 2 + world-height ^ 2) / 2 let pos-dist sqrt (magsq vec-dif pos [20 07]) report 9 * max list 0 (10 - (magsq vec-dif pos [20 07])) + 10 * (1 - pos-dist / max-dist) + 70 * (1 - sqrt (magsq vec-dif pos [-20 -07]) / max-dist) + opt-background-value pos end to initialize-background ask patches [ set background-value random-float background-level ] end to-report opt-background-value [pos] ifelse include-background? [ report background-value-of patch limit (round (item 0 pos)) min-pxcor max-pxcor limit (round (item 1 pos)) min-pycor max-pycor ] [ report 0 ] end to-report limit [val LB UB] report min list UB (max list LB val) end to-report vec-sum [u v] report (map [?1 + ?2] u v) end to-report vec-dif [u v] report (map [?1 - ?2] u v) end to-report vec-scale [s v] report map [s * ?] v end to-report magsq [v] report (item 0 v) ^ 2 + (item 1 v) ^ 2 end to show-obj-function ask patches [ set pcolor scale-color green (evaluate (list pxcor pycor)) 0 100 ] end to hide-obj-function ask patches [ set pcolor black ] end @#$#@#$#@ GRAPHICS-WINDOW 303 10 801 529 30 30 8.0 1 10 1 1 1 0 1 1 1 -30 30 -30 30 CC-WINDOW 5 566 810 661 Command Center 0 SLIDER 23 13 245 46 number number 0 500 100 1 1 particles SLIDER 22 98 194 131 inertia inertia 0 1 0.9 0.01 1 NIL BUTTON 23 51 89 84 NIL setup NIL 1 T OBSERVER T NIL BUTTON 46 305 160 338 show obj function show-obj-function NIL 1 T OBSERVER T NIL BUTTON 165 305 279 338 hide obj function hide-obj-function NIL 1 T OBSERVER T NIL MONITOR 151 349 203 398 merit evaluate global-best-pos 0 1 PLOT 28 402 296 552 Global Best time merit 0.0 10.0 0.0 100.0 true false MONITOR 206 349 295 398 best particle best-particle 0 1 BUTTON 93 51 174 84 go once go NIL 1 T OBSERVER T NIL BUTTON 177 51 246 84 go go T 1 T OBSERVER T NIL CHOOSER 20 250 127 295 test-function test-function "2007" "two peaks" 0 SLIDER 22 136 194 169 max-velocity max-velocity 0 20 1.0 0.1 1 NIL MONITOR 28 348 85 397 best X item 0 global-best-pos 3 1 MONITOR 91 349 148 398 bext Y item 1 global-best-pos 3 1 SWITCH 131 251 296 284 include-background? include-background? 1 1 -1000 SLIDER 131 213 295 246 background-level background-level 0 100 25 1 1 NIL BUTTON 22 212 127 245 init background initialize-background NIL 1 T OBSERVER T NIL SWITCH 22 173 154 206 variable-phis? variable-phis? 1 1 -1000 SWITCH 161 174 294 207 coll-avoidance? coll-avoidance? 1 1 -1000 @#$#@#$#@ WHAT IS IT? ----------- This model demonstrates the Particle Swarm Optimization technique developed by Kennedy and Eberhart (see CREDITS AND REFERENCES below). Particle Swarm Optimization (PSO) uses a population of particles to cooperatively search for the best solution to a problem, represented by positions in a space, where each location has a "quality" ("goodness") determined by some Objective Function or Figure of Merit. It was originally intended as a simple model of socially acquired knowledge, in that each particle's search is guided both by its own private knowledge of the best solution it has found so far and by social knowledge, namely the best solution found by all the particles. PSO is commonly used to search high-dimensional spaces, but in this model we search a two-dimensional space, which is easier to visualize. HOW IT WORKS ------------ Each particle k has a current position Xk, a current velocity Vk, and a remembered best location Pk (all two-dimensional vectors). In addition, all particles know g, the index of the particle that has found the best position so far, so that Pg is the best location that anyone has found. The velocity update rule is: Vk' = w Vk + Phi1 (Pk - Xk) + Phi2 (Pg - Xk) where w is an inertia parameter and Phi1 and Phi2 are random numbers uniformly distributed in [0, 2]. They determine the extent to which the particle steers towards its own best solution (Pk) or the population's best solution (Pg). The particle's position is updated by: Xk' = Xk + Vk' In addition, if the quality of Xk' is greater that that of Pk, then the individual best is updated, Pk := Xk'. Also, if the quality of Pk is better than the population's best, Pg, then the latter is updated, Pg := Pk. HOW TO USE IT ------------- NUMBER controls the number of particles. SETUP initializes the particles with random positions and velocities. GO ONCE and GO cause the particles to update their positions and velocities according to the particle swarm equations. INERTIA sets the particles' inertia (see HOW IT WORKS). MAX VELOCITY sets the maximum particle velocity; particles that would have a greater velocity (according to the rules) have it scaled back to this maximum, but without changing the direction. VARIABLE PHIS? determines whether the random Phi1 and Phi2 values for each particle are determined once, when the particles are created, or whether they are recalculated every time a particle moves. The former gives the particles fixed "personality types" wheras the latter allows them to change dispositions at any time. COLL. AVOIDANCE? determines whether the particles avoid colliding with each other, and maintain greater diversity and ability to explore. When COLL. AVOIDANCE? is turned on, a particle looks ahead to see if its next step would take it to a location where there is already a particle. If so, it negates its velocity vector, so in effect it bounces backward and continues in this new direction. INIT BACKGROUND initalizes a noisy fitness (objective function) background, with a maximum level determined by BACKGROUND LEVEL. This is included in the fitness evaluation computation if INCLUDE BACKGROUND? is turned on. Note that SETUP clears the background, so INIT BACKGROUND should be done after SETUP. TEST FUNCTION selects the objective function to be used. "2007" has a peak at coordinates (20, 07) (upper right). "Two peaks" has a global optimum at (20, 07) and a much braoder suboptimum at (-20, -07). SHOW OBJ FUNCTION and HIDE OBJ FUNCTION determine whether the objective function is displayed in the background. Click on SHOW after the objctive function is selected and the fitness background is initialized (if you use the background). BEST X and BEST Y show the best location found so far; MERIT is the quality of the current best solution, and BEST PARTICLE is the particle that found it. GLOBAL BEST plots the quality of the best solution. THINGS TO NOTICE ---------------- With the "two peaks" test the particles may get trapped by the suboptimum; this is an example of "premature convergence." THINGS TO TRY ------------- Try turning on collision avoidance and setting the max velocity high (10-15). The particles bounce around alot more, but do they find the global optimum better? EXTENDING THE MODEL ------------------- Add new test models. Read the PSO literature and try some of the new ideas to improve its performance. Recode the particles to use Netlogo's movement abilities rather than the vector calculations in this simulation. RELATED MODELS -------------- PSO is related to models of flocking behavior in birds. In what ways is it different? CREDITS AND REFERENCES ---------------------- Particle swarm optimization was invented by Kennedy & Eberhart: Kennedy, J., & Eberhart, R. ÒParticle Swarm Optimization,Ó Proc. IEEE IntÕl. Conf. Neural Networks (Perth, Australia), 1995. See < http://www.engr.iupui.edu/~shi/pso.html >. Krink, T., Vesterstr¿m, J.S., and Riget, J. ÒParticle Swarm Optimization with Spatial Particle Extension,Ó World Conference on Computational Intelligence, 2002. This paper describes and tests collision avoidance. See < http://www.evalife.dk >, < krink,jve,riget@daimi.au.dk >. To refer to this model in academic publications, please use: MacLennan, B.J. (2007). NetLogo Particle Swarm Optimization model. http://www.cs.utk.edu/~mclennan. Dept. of Electrical Engineering & Computer Science, Univ. of Tennessee, Knoxville. In other publications, please use: Copyright 2007 Bruce MacLennan. All rights reserved. See http://www.cs.utk.edu/~mclennan/420/NetLogo/PSO.html for terms of use. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 link true 0 Line -7500403 true 150 0 150 300 link direction true 0 Line -7500403 true 150 150 30 225 Line -7500403 true 150 150 270 225 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true 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-7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 3.1.4 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@