Learn How To Play Chinese Chess
This page is designed for both native and non-native Chinese speakers.
I have prepared an alternative set of Chinese Chess pieces that are
represented by pictures instead of Chinese characters, so you don't
have to understand Chinese characters in order to learn how to play
this game.
The goal of this page is to help you get started in playing Chinese
Chess. Once you are familiar with the basic moves and rules of
the game, you might want to start learning deeper strategies and
tactics for the game. To do that, I suggest you visit the tutorial
section of a site called i.am/cchess.
Introduction
Chinese Chess is a traditional board game that has been around for
thousands of years. Like Western Chess, it has a total of 32 pieces,
it is played by 2 players, and the goal of the game is to capture your
opponent's most important piece: the General or the King. Unlike Western
Chess, Chinese Chess has 7 classes of pieces (General, Advisor, Elephant,
Horse, Chariot, Cannon, and Pawn); whereas Western Chess has 6 classes of
pieces (King, Queen, Bishop, Knight, Rook, and Pawn). Also, Chinese
Chess is played on a larger board.
The Pieces
The Board
This is the Chinese Chess board. It is made up of 10x9 grid lines, and the
pieces is placed on the intersections of the lines; this count for 90
possible positions on the board.
The board is divided into two zones.
Top half of
the board is your opponent's zone
(enemy zone), and the
bottom half of the board is your zone
(friendly zone).
Some of the intersections are surrounded by wedges, which serve as indicators
for the starting position of the
Cannon (Bomber) and
Pawn (Transport)
pieces.
Notice at the baseline center of both zones there is a 3x3 grid linked by a
cross, that is yours and your opponent's
palace (base).
Setting Up The Board
The following diagram shows the setup of the board at the beginning of a game.
The top half of the board is setup using the character piece set, the bottom
half of the board is setup using the picture piece set.
The Moves
Basic Movement
- All piece can either move horizontally/vertically, diagonally, or
a combination of the two. No pieces can ever move through another
piece except Cannon (Bomber).
Capturing
- You can capture and opponent's piece by moving one of your pieces
into the position that is currently occupied by that opponent's piece.
Note: Cannon (Bomber) has special way of capturing pieces.
Blocking
- Sometimes a piece may not complete a certain move because another
piece (either friend or foe) is blocking its way.
Checking
- Checking occurs when the Genaral (Command HQ) of one side is
being threatened by the opposing side.
General (Command HQ) Face-off Restriction
- You cannot make a move that will result in what's called a General
Face-off situation. This situation is true if you can draw a
straight vertical line that intersects both sides' General
(Command HQ) and with no other pieces in-between the two
Generals (Command HQs).

General / Command HQ
Description
- This is the most important piece of the game. When you lose this
piece, you lose the game.
Movement
- Move horizontally or vertically one unit at a time. Also,
it can never move out of the palace (base).

Advisor / Anti-Aircraft Artillery (AAA)
Description
- This is a defensive unit. It provides close defensive support for the
General (Command HQ).
Movement
- Move diagonally in any directions one unit at a time. Like the
General (Command HQ), it can never leave the
palace (base).

Elephant / Surface-To-Air Missile (SAM)
Description
- This is also a defensive unit. It provides defensive support for the
General (Command HQ).
Movement
- Move diagonally in any directions two units at a time. It can never
move into your opponent's zone. The Elephant (SAM) can be
blocked by a piece in-between its current position and its intended
detination.
The diagram at the upper right corner illustrates that the Elephant
(SAM) piece on the left could not make a move to its destination
marked by X because it is blocked
by another piece.
The square symbols in the diagram
indicates the other two positions where the Elephant (SAM)
could possibly move to.

Horse / Attack Helicopter (Gunship)
Description
- This piece is similar to the Knight in Western Chess.
Movement
- Move horizontally or vertically in any directions by one unit, then
immediately follow by a move diagonally one unit toward the direction
away from its original position.
If there is a piece immediately adjacent to the Horse (Gunship),
then it cannot move toward that direction.
The diagram at the upper right corner illustrates that the Horse
(Gunship) piece on the left could not make a move to either of
its destinations marked by X because
it is blocked by a piece immediately
adjacent to it.

Chariot / Interceptor
Description
- This piece is similar to the Rook in Western Chess.
Movement
- Move horizontally or vertically in any directions by any number
of units, provided that it doesn't move through another piece.

Cannon / Bomber
Description
- This is a unique piece that can be very interesting to play.
Movement
- Move horizontally or vertically in any directions by any number
of units, provided that it doesn't move through another piece.
Special Capturing Rule
- To capture a piece, a Cannon (Bomber) must jump over one
piece that is in-between itself and its intended target. The
diagram in the upper right corner illustrates that a Cannon
(Bomber) is jumping over a piece
in order to capture another piece.

Pawn / Transport Helicopter (Transport)
Description
- They are slow, but don't ignore them.
Movement
- Move forward one unit at a time. After a Pawn (Transport)
crossed over into enemy zone, it can also move left or
right one unit at a time. It can never move backward.
The diagram on the upper right corner illustrates that the two
Pawns (Transports) on the left
can only move forward one unit at a time, while the
Pawn (Transport) on the right has
made its way into enemy zone, and so it has the option to
move left or right in addition to moving forward.