These are results produced by my Playful AI simulation program. The first line in each set specifies the settings for the run. For example, "0 1 2 / 100000" means that the program was told to set aside zero dice when a 1 is rolled, to set aside one die when a 2 is rolled, to set aside two dice when a 3 is rolled, and to run the simulation for 100,000 trials. The win percentage is the percentage of trials when you would gain at least one bit. Most Dice Rolled indicates the most dice rolled during any one of the trials, and Most Bits Gained indicates the max number of bits gained by any of the trials. Everything else is fairly self-explanatory, feel free to e-mail me with any questions/suggestions: hedden@cs.utk.edu Much thanks to Steve Kertes for running these simulations for 10 million trials. 0 1 2 / 10000000 Average Bit Gain/Trial: 0.999086 Win Percentage: 49% Average Bit Gain/Win: 1.9992 Most Dice Rolled: 63 Most Bits Gained: 46 1 2 2 / 10000000 Average Bit Gain/Trial: 0.998453 Win Percentage: 30% Average Bit Gain/Win: 3.29906 Most Dice Rolled: 537 Most Bits Gained: 111 0 0 0 / 10000000 Average Bit Gain/Trial: 0.999646 Win Percentage: 49% Average Bit Gain/Win: 1.99989 Most Dice Rolled: 1 Most Bits Gained: 3 1 1 1 / 10000000 Average Bit Gain/Trial: 0.999086 Win Percentage: 39% Average Bit Gain/Win: 2.49968 Most Dice Rolled: 27 Most Bits Gained: 28 1 2 0 / 10000000 Average Bit Gain/Trial: 0.999084 Win Percentage: 30% Average Bit Gain/Win: 3.30232 Most Dice Rolled: 57 Most Bits Gained: 39 1 1 2 / 10000000 Average Bit Gain/Trial: 0.998571 Win Percentage: 39% Average Bit Gain/Win: 2.49863 Most Dice Rolled: 131 Most Bits Gained: 65