In Fall 2001, my students in the class of CS594 Computer Graphics at Computer Science, University of Tennessee (Knoxville, TN), have produced very interesting graphics renderings with OpenGL. They also competed in VARCO 2001 (Volunteer Annual Rendering Cook-Off). The winner was Nathan Fout. The grand prize was the five-star rating Advanced Renderman book. As a record and to also show off, I have collected a few cool images, according to my personal taste, on this page. Enjoy!
If you are an employer looking for student interns or permanent employees, please contact me or just go grab the student yourself. If you are a student thinking of taking a graphics course, please contact me.
By Zhou Long (left) and Chris Kuck (right), respectively.
With 2D and 3D texture mapping, by Jamison Daniel (left, middle) and Gang Li (right), respectively.
Environment/Chrome Mapping, by Markus Glatter (left), Nathan Fout (middle) and Farial Shannaz (right), respectively.
By the way, this is what it looks like if you stand outside the computer science department around 4pm on a sunny October afternoon and virtually simulate a teapot flying in the sky. You can see the ONE and ONLY Neyland Stadium, where the VOLUNTEERS win games.
By Markus Glatter (left) and Nathan Fout (right), respectively.
Emboss bump mapping and shadow mapping, by Chris Kuck (left), Zhou Long (middle) and Nathan Fout (right), respectively.
George Butler rendered these. George personally did not expect the effects to be this amazing himself. Great work!
A finite sized mirror (left) versus an infinite size mirror (right) by Jin Ding. Very cool psychological effects when we don’t see the frame of the mirror.
Thinking about the grand prize, some of the class worked really hard. How to win the prize? (by Nathan Fout)
On a pizza party, after every contestant presented the work, the whole class voted and we had a winner.
Warning: the following images are PG-17. You should only scroll down when your parents are with you.
The award-winning set of images by Nathan Fout.