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1. b4
A natural move which prepares to remove the enemy queen and opens a line for the bishop. The
other main candidate is 1. e4.
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2. e5 Nh6
The knight development seems natural enough, but in
reality, it is slightly premature. Now white will be
able to develop his king to d2 without fearing a check
on e4 (i.e. Ng8-f6-e4 at some point).
A more flexible series would be 2. e5 b5, as played in
Cassano-Capezzali.
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3. Bxe5 Bxg7 Bxh6 ?
Simpler would be to continue development with e4,
Nh3, or the idea f4, fe. 3. Bxe5 Bxg7 Bxh8 ?? would play
into black's hands after 4. Bh4 Ng4 Nxf2 Nd3++.
The problem with the game series is that it completely
neglects white's development. Once his h6 bishop is
removed, he will have a mere two pawns lead in material--
insufficient to protect him from the superior black
development on the six series.
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4. Qe5 Qxh2 Qxh1 Qxh6 ?
A series that looks deceptively strong because of how
much material black eats. This series, however, is
not sufficient to pose any real problems. In fact, it
plays into white's hands by making the queen easier to
capture. Winning is 4. Bg5 Bxh6 Ke7 b5 ! Even though
black is down two pawns at the end of his four, he has
a vast lead in development as compensation, and, more
importantly, he will still have his queen on the six.
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5. Nf3 Rh1 Rxh6 d4 Kd2
White equalizes material and gets his king to safety,
thus assuring himself of good chances on his seven due
to the scattering of his pieces. This series, though
forced, appears to be a good one.
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6. c5 cxb4 Rc6 Rxh6 d5 Kd7 ?
The game has become quite interesting, but at this
point black blunders and gets mated.
The natural 6. f5 Rf6 Rxh6
b5 Bxf3 Kf7 runs into 7. e3 Bxf3 Rh1 Rxh6 Rb6 Rxb8 Rxc8, and
white is completely winning. Most other greedy tries run into
mates with Ng6/Rf8. Black's best is probably 6. b5 Bxf3
Bf6 Ke7 Bg7 Bxh6+. With this series he captures the closest
pieces to his king (rook and knight), gets his king off the
back rank, and delivers check to end his series. White's
most obvious attempt at refutation, 7. e3 Bxf3 c4 cxb5
Rxc7 Rxc8 Rxf8, allows 8. Bxf8 Nc6 Nxb4 Nxa2 Nc3 Nxb5 Nxd4
Nxf3+ with a probable draw. White may have an improvement
here, but it looks like black should be able to steer
the game to a draw.
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7. c4 cxd5 d6 Rc6 Bb3 Bxf7 Ne5++
Neto finds a nice mating pattern exploiting black's
failure to remove the f3 knight.
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An unfortunately sudden finale to what could have
been an extremely interesting game, complete with
a wonderfully complicated ending.
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