When Partner Opens a Major Suit

  • With support and 6 to a bad 10 points, raise to two.
  • With support and a good 10 to 12 points, raise to three.
  • Sith support and 13+ points, bid a new suit, then raise to game.

  • With 6 to 10 points and no support, bid 1N.
  • With 11 to 12 points and no good suit, bid 2N.
  • With 13+ points and no good suit, bid 3N.
  • With 10+ points and a good suit to bid, bid that suit.

Cheat Sheet

FYS129
Freshman Bridge Class
James S. Plank
http://www.cs.utk.edu/~plank

When Partner Opens a Minor Suit

  • With 6+ points and a 4+ card major, bid the major.
  • Otherwise, with 6 to 10 points, bid 1N.
  • With 10+ points and a good suit, bid that suit.
  • With 11 to 12 points and no good suit, bid 2N.
  • With 13+ points and no good suit to bid, bid 3N.

When you and your partner have both bid

  • If you and partner do not have the points for game, pass or make a minimal rebid.
  • If partner has shown a limited range of points and you have the magic 25 points, bid game!
  • If partner has shown a limited range of points and you may have the magic 25 points, invite partner.
  • If partner's points are unlimited, try to limit your hand by bidding notrump, raising partner, or rebidding your suit.

Overcalls

  • You need 8+ points and a 5+ card suit to overcall at the one level.
  • You need 11+ points and a 5+ card suit to overcall at the two level.
  • Support partner with trump support.
  • If partner has overcalled and you have 10+ points, make a bid.

Opening Leads

  • Lead highest honors from sequences like KQJ.
  • Do not lead aces or from aces against a suit contract.
  • Lead 4th best from length and strength.
  • Singletons are nice leads against suit contracts.

Leads in the Middle of the Hand

  • Keep leading highest honors from sequences (like JTx).
  • Lead low when you like the suit.
  • Lead high when you don't like the suit.

Signals

  • High means you like it
  • Low means you don't!
  • Watching partner's signal often tells you what to do!