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Swords


Paramel

Forged: Dwalur Hammersmith
Enchanted: Kaliel the Odd
Appearance: Highly polished blade with 10,000 gp jeweled hilt
Type: Longsword +3
Special Abilities:
Telekinesis (2 per day @ 9th Lvl)
Continual Light (blue glow to 60' radius)
Detect Magic
Creator: Dean M. Bleess
Notes:

Created for the Elvenking Daleni Elionduel, lost in the Battle of Stryon Plains where the king met his end.

The Destiny Blade

Forged: Gods?
Enchanted: Gods?
Appearance: Three gleaming silver blades stemming from the one hilt. The middle is of long sword length. The ones on either side are slightly shorter but nearly of the same length. A bright gem is inset on the hilt. The hilt is large enough so that the weapon may be wielded two-handed (if necessary). The whole is very heavy and requires exceptional strength to be wielded effectively.
Type: Despite its appearance, this magical sword is much more effective than a typical long sword. Three to-hit dice rolls are required one for each blade.
Details: +2 (+4)* on each blade. 2d10 (4d10)* damage by each blade which hits.
Special Abilities:
See Abilities below.
Creator: Wilson Herdman
Notes:

Abilities The sword is intelligent (17?) and generally supports the cause of law and good. It was designed and intended to deal with demons/devils and their minions. ( This was how it was used in the campaign we played.) The sword is telepathic with its wielder though its general attitude is to remain silent.

* The statistics in brackets above apply when the sword is wielded by a fighter with an intelligence of 18+. The key special ability of the sword is to fire (as in missile weapon) the two secondary blades. The sword is simply aimed in the direction desired and told to fire. They will fly in a straight line unless the weapon is wielded by a character of intelligence 18+ in which case the blades can be mentally guided to their target.

To be wielded at full effectiveness the character must have 18/00+ strength. An intelligence of 18+ is required to utilize the advanced features of the blade and doubles(*) the effectiveness with which the weapon is wielded. The blade was a Destiny gift to a young Barbarian (fighter) (Note: AD&D first edition (before UA) circa 1980-81) Although of rather low initial intelligence (7) his destiny (after much adventuring) was to find a pool of magic where his mind was fully opened (INT raised to 18) and his destiny set before him. The group of characters (each of whom had found a "destiny gift" of some kind) then proceeded to defeat an invasion of the land by Hell's minions. (The characters were of 10-12th level at this point) This sword is loosely based on that in the movie the Sword and the Sorcerer (?). (I'm not absolutely certain).

Example of damage range assuming 3 hits:

3*((4d10+4) + 6) = 42 to 150 HP of damage. (when wielded by a character with 18/00 strength and 18 intelligence)

Aaron 'Raz' Wrasman
Fri Feb 17 09:20:12 EST 1995