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Forged: Unknown
Enchanted: Crommon Darshistra
Appearance: Appears to be a well made bow of yew or ash, bedecked with silver and jeweled
trappings and strung with a mithril cable string.
Type: Bow
Special Abilities: Never Misses
Creator: Atomic Playboy
Notes:
Will radiate magic only weakly when found but if used, the archer will instantly
loose all hp. and have to save vs. spell. If the save is successful, the user has
a heart no longer. Otherwise they Die. It is contained within a prism which is on the the
handle of the bow. After saving the user can regain their hit points normally. Any class
may use the bow and it always hits its target. Unfortunately, the user must be in
close proximity (within 50 yards) of the bow at all times or he will become faint
from lack of circulation. Unconsciousness will arise within one minute and zero hp
will achieved. If this happens the user must either get the bow back within 1d8 rounds or
save vs. spell. If they succeed then they get their heart back and can heal from 0
otherwise they die.
Crommon was a gifted individual, he could identify anything by its true
name on sight. Thus, as part of his magic, anything he made for himself involved
the use of a true name. His greatest invention, the heartbow, involved speaking
the true name of the object in sight and releasing the string.
Hence, speaking the common name of an object works, but if there is another
object with the same common name in sight (the users sight) there is an equal
chance that the bow will hit either object.
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Forged: Unknown
Enchanted: Unknown
Appearance: Siridar appears to be a standard longbow,
just under 6 feet
long, but with one major difference. It lacks a bowstring,
but retains a standard bow curve. It is constructed of an
iridescent red metal similar to adamantite. Located on the
grip are three rubies (each one corresponding to a finger;
the index, middle and ring fingers); they are flush with the
grip surface. The bow itself is unable to fire normal
arrows; any individual who tries to string the bow will
receive 1d6 of fire damage.
Type: Standard Bow
Special Abilities: By pulling on an 'imaginary' bow string and pressing a specific
combination of rubies, one can create a variety of effects: (1=pressed,
0=not pressed; e.g. 1-0-0 means the first ruby is pressed and the
other two are not.)
1) 0-0-1 Equal to the Pyrotechnics spell at the 8th level of
ability. The pyrotechnics effect is approximately 25 cu.
ft. and the fireworks effect is approximately 2500 cu.
ft. 1 charge per use.
2) 0-1-0 Meteor Swarm (9" range); creates eight spheres of 1'
diameter, each causing 5-20 hp damage. 3 charges per use
3) 0-1-1 6-die Fireball. Two charges per use.
4) 1-0-0 Incendiary Cloud as an 6th level caster. Two charges per
use.
5) 1-0-1 Wall Of Fire as 5th level caster; must be fired at the
ground. 2 charges per use.
6) 1-1-0 Flaming Sphere Spell as a 7th level caster. 2 charges per
use.
7) 1-1-1 Fire Arrow which causes 1d8 fire damage. 1/2 charge per
use.
Creator: Chad
Okumura
Notes:
All other combinations have no effect. The bow itself has a
total of 12 charges per day. The user of the bow is invulnerable to all
forms of normal fire, and all damage done by magical fires are at -3 per
die; any saves vs. firey effects are made at +4. It has no 'to hit'
bonuses, but is treated as a +5 weapon for affecting creatures which
require a magical weapon to be hit.
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