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Forged: Unknown
Enchanted: Unknown
Appearance: This weapon appears to be a standard black leather whip, but
the 'barb' at the end of the whip has a brilliant, chrome-
like finish.
Type: Standard Whip
Special Abilities: Upon contact with the target, the whip will deliver 1-2 hit points of
damage, plus 3d6 fire damage. Insulated characters will receive only
1d6 of fire damage.
Once accelerated, if the whip is 'snapped' in the direction of an out
of range target, the whip will release a 4d6 fire bolt. Doing so
drains one charge. The whip has a total of 10 charges.
If the whip is used to entangle someone or something, the target will
sustain only 2d6 hit points upon contact, but an additional 1d6 hit
points per round until disentangled. The target will not be able to
free himself due to the intense pain inflicted.
Creator: Chad Okuruma
Notes:
The weapon can only be recharged by soaking it overnight in the
blood of one of the following creatures on the night of full moon:
a red dragon, a fire giant or a efreeti. One charge will be
restored for every 10 hit points the creature had. The creature
need not be slayed, but a sufficient amount of blood is required
(at least one gallon). Once the blood is used in this way, it
becomes useless and may not be used again for that purpose.
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