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Odd Things


Chakram of the Swarm

Forged: Unknown
Enchanted: Unknown
Appearance: The Chakram appears to be a metal disk with a razor sharp edge, just like a normal chakram. It is about one foot in diameter. It has a constantly swirling iridescent finish which comprises the 7 colors of the rainbow.
Type:
Special Abilities:
When thrown, the disk fragments into 20 separate disks of smaller size, each approximately 2" in diameter. Each of these disks is also razor sharp, but unlike the primary disk, each of these secondary disks has a very specific color. These disks fly out in all directions, guaranteeing a hit on the intended target, but will very likely hit any 'innocent bystanders' nearby.
Roll for each disk separately to determine whether a hit is made on the intended target or not. Any stray disks randomly hits any object (The DM may either choose the object hit or may roll randomly.) There are no 'to hit' bonuses due to the presence of multiple projectiles.
Treat each separate disk as a +4 weapon for the purposes of hitting creatures which are only affected by magical weapons.
Each separate disk will inflict 1d10 of damage.
In order to reassemble the disk, all twenty individual disks must be retrieved and placed in a black velvet bag along with a scale of any dragon type for no less than 12 hours. The dragon scale disappears at the end of this period.
Creator: Chad Okumura
Notes: A very formidable weapon, but best if used out in the wilderness or if alone, as it may possibly hit other members of the party, or other unintended targets.

Bag of Slipperiness

Forged: Unknown
Enchanted: Unknown
Appearance: A common cloth belt pouch with a golden drawstring. When opened, the bag will be full of quicksilver.
Type:
Special Abilities:
The quicksilver in the bag is not ordinary quicksilver. In order to be used correctly, the owner must reach into the bag, grab a handful of the 'quicksilver' and throw it in the direction of the opponent. Depending upon the surface and atmosphere, the quicksilver will have a variety of effects:
1) If anywhere indoors or on a hard flat surface, the quicksilver will bead upon coming into contact with the floor. This has the effect of trying to walk or run on greased ball bearings.
2) If in a forest or other grassy area, the quicksilver quickly expands and will cover a 10' x 10' area, and will be incredibly slippery; no movement is allowed. All those caught in the slick must be pulled out.
3) If underwater or in the air, the quicksilver quickly sublimates and becomes an inky grey cloud, obscuring vision and magically altering the vertigo of any living creature within the cloud.
4) If in a desert or dirtland type area, the quicksilver will solidify and sharpen itself, becoming caltrops which will penetrate ANY armored surface. They will cause only 1 point of damage, but running or walking becomes very painful, if not impossible.
If thrown in a subject's face, the quicksilver will thicken quickly, suffocating the target (that is, if the target breathes). At the very least, it will obscure any sensory organs covered by the slick, and, like effect 3, will magically alter the vertigo of the target.
The quicksilver cannot be 'poured' out; even if turned upside down, nothing will drip out of the bag.
Creator: Chad Okumura
Notes: Primarily an excellent defensive weapon, it has some use as an offensive weapon, but only at extremely close ranges (two feet or less). Ideal for a thief type character.



Aaron 'Raz' Wrasman
Fri Feb 17 09:20:12 EST 1995